Immersive Worlds Conference

I was quite excited when I heard this conference was being held at Brock and it turned out I had reason to be – it was a great conference and I’m still digesting it. One of the exciting things for me was that the conference was diverse – there were gamers, non-gamers, game designers, professors, teachers and librarians, all thinking about the same types of things in slightly different ways. The conference was a great start at collaboration from different spheres and I loved hearing from so many different points of view. As with most conferences, there were too many sessions to choose from for an one time slot. The keynote speakers (Mihaly Csikszentmihalyi, Chris Csikszentmihalyi, James Paul Gee, Denis Dyack) were thought provoking (I’ve left my notes at work and will post details of sessions later). As usual, conversation was great – this is where I find I often get the most from the conference. I was lucky enough to sit with Sarah Robbins (aka Intellagirl), Mark Bell, James Paul Gee and a number of other interesting, well-thought attendees for supper. Needless to say, I went to bed with lots to think about. I hope to attend this conference again.


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